Coming in December 2010 from veteran game developer Steffen Itterheim is Learn iPhone and iPad Cocos2D Game Development, a new Apress title dedicated to the cocos2d game engine for the iOS platform. It’s aimed at beginner game developers with little or no iPhone or OpenGL experience, and follows the practical approach by implementing several sample games over the course of the book.
From the publisher’s description:
The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you’ll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you’ll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.
Steffen recently introduced the book on a dedicated blog and is actively soliciting comments about its chapters. You can also follow the author on Twitter.
You don’t even have to wait for the release to learn from him. The site already has a few tutorials available, like this rundown of a cocos2D Xcode project.