Goodie Roundup – August 24th, 2010

Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old.

  • Nick Vellios suggests that developers using Obective-C for iOS game apps will run into performance problems for complex titles that are processor intensive, and shows how he got almost 2x speed improvement by sticking with straight C.
  • bunnyhero dev offers a pointer on how to load an image mask from a file when using a Core Graphics image masks and how to avoid a common mistake in the process.
  • Inspired by the additional features of UIViewController on iOS, Cocoa developer Josh Abernathy created his own NSViewController extension, allowing it to catch up to its iOS cousin using method swizzling.
  • Jeff LaMarche’s contribution to this Goodies post (I swear the guy does nothing but code and write blogs all day) is a fix to his UIImage blur code to work on iOS, along with a sample project that uses it.
  • ios-png-check.py is a simple Python script that checks for @1x versions of all your @2x retina display assets to make sure you’re not missing any.
  • Justin Pratt at Mobile Evolution isolates the iTunes review links that iPhone and iPad apps respectively can usein-app to make sure they aren’t simply reviewed by people just about to delete them.

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