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Useful bits & pieces for iOS development, lovingly maintained by Joost Schuur, a product manager from the gaming industry who thought it was time to code again.
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Category Archives: Goodie Roundup
Goodie Roundup – August 26th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. Alex Curylo collected a number of pieces on gesture recognition on the iPad. mobile tuts+ and Alex Eckermann dig into schema versioning and lightweight migrations in … Continue reading
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Goodie Roundup – August 25th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. The Cross Forward looks at iAds for developers, coming to the conclusion that it is likely ineffective for driving sales. Slava Bushtruk shows how to create … Continue reading
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Goodie Roundup – August 24th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. Nick Vellios suggests that developers using Obective-C for iOS game apps will run into performance problems for complex titles that are processor intensive, and shows how … Continue reading
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Goodie Roundup – August 20th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. Noel on the Games From Within blog for indie iPhone game development discusses how to recoloring sprites colors on the fly with customizable color sections in … Continue reading
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Goodie Roundup – August 19th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. Jeff LaMarche provides an NSString category helper method to append the contents of a string to a file. He later revises his approach to create a … Continue reading
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Google Roundup – August 17th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. The commercial Sensible Table class for simplified UITableViews (previously covered) gains support for Core Data with its 1.5 release. Ray Wenderlich’s latest tutorial is on creating … Continue reading
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Goodie Roundup – August 16th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. Alex Eckermann has a lengthy ‘quick tip’ on filtering an NSArray using NSPredicate’s. Jeff LaMarche lists a code snippet to get all the valid font families … Continue reading
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Goodie Roundup – August 15th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. Dr. Touch reviews improved options to handle tap & hold in table views for iOS 3.2 and above. kwigbo provides an introduction to what a finite … Continue reading
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Goodie Roundup – August 13th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. A quick little tip over at Build Mobile Software discusses how to add a drop shadow to a UILabel, to make text stand out when displaying … Continue reading
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Goodie Roundup – August 9th, 2010
Interesting iPhone and iPad development, design or even marketing items. Often new, sometimes old. The Able Pear blog explains how to load device specific XIB files in a universal app. Parade of Rain covers creating automated builds using the xcodebuild … Continue reading
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