The iPad is shown to have a 50% piracy rate, as opposed to the iPhone at only 5%, which developer Vladimir Roth attributes to the relatively high cost of iPad games. See also, Jeff LaMarche and David Wooldridge’s recent thoughts on battling piracy by addressing consumers. The story points to an interesting side effect of systems like OpenFeint: the ability to get concrete numbers for a game’s piracy rate by comparing leaderboard submissions to sales figures. The game is actually really well done and fun to play. It’s like Flight Control meets Osmisis. The full iPhone version is currently available for free for the launch of the iPad version, which itself is now only $1.99. [link]
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